Feel free to be creative and use a track for something completely different, instead!ģ09 - Desert Battle (Loop) - A short desert battle loop.ģ07 - Wrath (Don't Mess With Me Remix, Loop) - Tense remix of an evil character theme.ģ06 - Boss Battle 2 - An alternate take on "162 - Boss Battle"ģ00-B - Blood of Lilith (Loop) - A remix of "Desecrated Temple"Ģ08-B - Megaboss, (Loop, Up-tempo) - Megaboss, increased tempo, in key F. Think of the list as one of suggestions for potential maps, areas, or scenes. Open the following spoiler to view some track descriptions ordered by type, descending track numbers, and intended function. All are free to use without restrictions.)ĭOWNLOAD PART 1 ( 344MB ) | PART 2 ( 272MB ) Many are unfinished and don't loop smoothly. All are free to use without restrictions.)ĮARLY DEMOS, 2006 - 2009, # 001 - 105, 121 - 141 (Includes previously unreleased tracks from 2006-09. įINISHED TRACKS, 2010 - 2014, #110, 147 - 314 (Includes all previously released, free SoundCloud tracks. There are too many to offer individual downloads for each of them, but you can download several individually from my YouTube channel. These tracks are in MP3 format unless otherwise noted, and they were written specifically with RPG Maker in mind, but they can be used for any kind of project. As you can see I included a couple custom sprites that do work, except = Plane.new = Cache.You may download my entire free music collection up to tracks from 2014 from the following .nz links posted below. #=# ** Scene_Title#-# This class performs the title screen processing.#=class Scene_Title < Scene_Base #- # * Start Processing #- def start super SceneManager.clear eeze create_background create_foreground create_command_window play_title_music end #- # * Get Transition Speed #- def transition_speed return 20 end #- # * Termination Processing #- def terminate super SceneManager.snapshot_for_background dispose_background dispose_foreground end #- # * Create Background #- def create_background = Sprite.new = Cache.title1($data_system.title1_name) = Sprite.new = Cache.title2($data_system.title2_name) = Plane.new = Cache.title1("Backdrop Clouds2") = Sprite.new = Cache.title1("Silent Destiny") = Plane.new = Cache.title1("Front Clouds2") = Sprite.new = Cache.title1("Metempsychosis of Evil") end #- # * Create Foreground #- def create_foreground = Sprite.new = Bitmap.new(Graphics.width, Graphics.height) = 100 draw_game_title if $data_system.opt_draw_title end #- # * Draw Game Title #- def draw_game_title = 48 rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2) $data_system.game_title, 1) end #- # * Free Background #- def dispose_background end #- # * Free Foreground #- def dispose_foreground end #- # * Move Sprite to Screen Center #- def center_sprite(sprite) sprite.ox = / 2 sprite.oy = / 2 sprite.x = Graphics.width / 2 sprite.y = Graphics.height / 2 end #- # * Animation #- def update super -= 2 -= 1 end #- # * Create Command Window #- def create_command_window = Window_TitleCommand.new new_game, method command_new_game)) continue, method command_continue)) shutdown, method command_shutdown)) end #- # * Close Command Window #- def close_command_window update until end #- # * Command #- def command_new_game tup_new_game close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) end #- # * Command #- def command_continue close_command_window SceneManager.call(Scene_Load) end #- # * Command #- def command_shutdown close_command_window fadeout_all SceneManager.exit end #- # * Play Title Screen Music #- def play_title_music $data_system.title_bgm.play RPG::BGS.stop RPG::ME.stop endendIt's the script that comes with RPG Maker VX Ace, just with my own edits. And after they have left the screen, I want them to keep crossing the screen in a loop.
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